a girl plays with a game controller while characters from different games fly past her

(Minecraft, Among Us, Mario, Controller, Switch, Coins); Courtesy of Nintendo (Koopa Troopa); Fotoeventis/Alamy Stock Photo (Car)

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Is Gaming Good for You?

Video games like Animal Crossing and Among Us have helped millions of Americans through a challenging year. Is this changing the way adults think about gamingfor good?  

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a girl hugs a white dog in the snow

Courtesy of Blackburn Family

“It wasn’t just about playing the game. It was a chance to talk about our lives.”
— Anna, 13

    For Anna Blackburn, the Covid-19 pandemic was a struggle. Last spring, her middle school in Vermont shut down. So did her social life. For months, there were no sleepovers. There was no soccer. “I was pretty lonely,” Anna says.

    Then a friend discovered the game Among Us. Anna, who’s 13, started playing a couple of times a week. She’d get on FaceTime with a few people and open the app. She liked cruising the spaceship, looking for aliens. But most of all, she loved hanging out with her friends. It didn’t matter that they weren’t in the same room

    “It wasn’t just about playing the game,” she says. “It was a chance to talk about our lives.”

Rethinking Screen Time

red imposter from Among Us

Shutterstock.com

    Anna is not alone. During the Covid-19 pandemic, Americans have spent more time and money on video games than ever before. In the last year, the number of people playing NBA 2K20 nearly doubled. Call of Duty: Warzone went from having 30 million to 75 million players.

    And one weekend last September, Among Us had nearly 4 million people playing at once.

    Is all that gaming bad for us? Parents often worry that their kids will get hooked on video games. They think kids will lose interest in sports, school, and friends. But for kids like Anna, gaming wasn’t an addiction or a waste of time. It was a way to feel less isolated

    That experience may be changing the way adults think about gaming. “A lot of parents are finally seeing the benefits,” says Jordan Shapiro, an expert who studies screen time. “They’re seeing how rich it is, how social it is.”

Hanging Out Online

Mario

Shutterstock.com

    Gaming has changed a lot since your parents were kids. Maybe they played Super Mario Bros. or NBA Jam. But chances are they were one-on-one with a computer

    Then about 20 years ago, video games started to move online. And that changed everything. When you play online, you’re not just passing time. You’re hanging out with peopleand learning how to get along

    Among Us challenges you to figure out who’s lying and who’s telling the truth. Fortnite makes you work together with the rest of your squad. Some experts even say gamers may have better social skills than people who don’t play.

Learning Skills

Koopa Troopa

Courtesy of Nintendo

    There may be other benefits to gaming. Think about Minecraft, which lets you build and design things. Games like that can make you more creative. Other games strengthen your memory

    Gaming may also get you ready for a career in today’s world. You practice teamwork. You learn to accept failure. And you do it all online. “Screen time is part of how we all live our lives now,” Shapiro says. “Who’s going to do better in a world of Zoom than a kid who grew up playing Fortnite?”

Switching It Up

3 out of 4 people in the U.S. play video games

    Of course, there is such a thing as too much gaming. But Shapiro says most people know when they’ve reached their limit. The important thing is to pay attention to how you feel. “When do I feel good, and when do I feel bad?” he says. “You know, no one feels good after staring at a screen for four hours.”

    When you feel bad, experts say you should change it up. Get outside. Find a way to talk to people face-to-face. That is, when you can do it safely. Until then, Among Us just might be a good substitute

expandable photo showing timeline of video games in the early 1970s, 1977, and the 1990s

 Shutterstock.com (Pinball Machine); Courtesy of Atari (Atari); Courtesy of Ubisoft (Everquest)

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